Which entry hazard should I use for cloyster? spikes or toxic spikes? I was thinking of a moveset like this:
Cloysterability:skill linkitem:choice scarfmoves:-shell break(sweep em' all!)-rock blast(125 power with skill link)-surf(STAB/power boost from shell break)-icicle spear(awesome STAB/godly insane 187 power from skill link)
so? is it good? I would like to know if I should change something or keep it the way it is.(by the way, I’m using this guy for competitive battling) thx fo your help!:D
Pleaselog inorregisterto add a comment.
No this is not the optimal Cloyster set. You’ll want your item to be a Focus Sash so that you can pull off Shell Smash for sure. You’ll then want to replace Surf with Razor Shell, being the best Physical Water type attack available to Cloyster.