What set of 4 types can hit everything at least normal effectively in an Inverse Battle?

Jan. 12, 2014



This includes Gen 6.

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For inverse battles, the 4 moves that provide widest coverage are:

Bug- 7 types super effective, 3 not very effective-Fire, Fighting, Poison, Flying, Ghost, Steel, Fairyx2-Psychic, Dark, Grassx0.5

Grass- 7 types super effective, 3 not very effective-Fire, Grass, Poison, Flying, Bug, Dragon, Steelx2-Water, Ground, Rockx0.5

Fighting- 6 types super effective, 5 not very effective-Poison, Flying, Psychic, Bug, Ghost, Fairyx2-Normal, Ice, Rock, Dark, Steelx0.5

Poison- 5 types super effective, 2 not very effective-Poison, Ground, Rock, Ghost, Steelx2-Grass, Fairyx0.5

Worked it out with theSerebii inverse type chart.